NEW Socom 1.30 Patch
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NEW Socom 1.30 Patch
Now that we are 3 weeks into the launch of SOCOM: U.S. Navy SEALs Confrontation it is about time for a more comprehensive update straight from the developers. All of us at Slant Six would like to thank those active community members who continually exhibit their passion for SOCOM- you are a tough audience but we would not want it any other way. The launch was pretty rough on all of us but we want to let you know that we are committed to continual improvement of the game
Patch 1.20 went live last Tuesday and it has met its goals: stability is much better and the server load issues seen in the first week have been mostly addressed. With this now out of the way, the team has turned our attention to the 1.30 update which will fix several features (including trophies and SOCOM: Confrontation Awards), fix a bunch of bugs and respond to some of the requests of the community.
Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.
New Features
SOCOM Awards and PSN Trophies
DTS audio support
Add HUD and scoreboard opacity
Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)
Spectator mode HUD turns off after brief interval
Spectator camera look now respects user invert on/off setting
Spectator camera pan now consistent with in game camera
Add dive-to-prone
Add lean control to d-pad
Gear items stackable
Extend post-round period
Restrict RPGs and grenade launchers in ranked rooms
Increase prone movement speed
Adding support for lefty control configuration (analog stick functions swapped)
Increase frag grenade effectiveness
Prevent incorrect reload interruptions
Bug Fixes
Fix animation issue when prone rolling near certain objects.
Fix remaining issues with statistics gathering and display
Fix bugs related to equipping of C4 in breach mode
Fix occasional audio drop outs
Fix last remaining framerate hitch when other clients late join
Fix remaining stability issues
Fix hostages being affected by smoke
Of course there will also be many additional smaller fixes included in the patch. Please watch this spot for updates as the patch moves through development and into QA/verification/deployment.
We are also hard at work on an additional patch which will include the remaining community support features. The design and art teams are also making great progress on new content- based on some of the posts in the forums, many of you will be very happy with what is coming down the pipe.
Thanks again for your continuing support,
-Confrontation Development Team
Patch 1.20 went live last Tuesday and it has met its goals: stability is much better and the server load issues seen in the first week have been mostly addressed. With this now out of the way, the team has turned our attention to the 1.30 update which will fix several features (including trophies and SOCOM: Confrontation Awards), fix a bunch of bugs and respond to some of the requests of the community.
Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.
New Features
SOCOM Awards and PSN Trophies
DTS audio support
Add HUD and scoreboard opacity
Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)
Spectator mode HUD turns off after brief interval
Spectator camera look now respects user invert on/off setting
Spectator camera pan now consistent with in game camera
Add dive-to-prone
Add lean control to d-pad
Gear items stackable
Extend post-round period
Restrict RPGs and grenade launchers in ranked rooms
Increase prone movement speed
Adding support for lefty control configuration (analog stick functions swapped)
Increase frag grenade effectiveness
Prevent incorrect reload interruptions
Bug Fixes
Fix animation issue when prone rolling near certain objects.
Fix remaining issues with statistics gathering and display
Fix bugs related to equipping of C4 in breach mode
Fix occasional audio drop outs
Fix last remaining framerate hitch when other clients late join
Fix remaining stability issues
Fix hostages being affected by smoke
Of course there will also be many additional smaller fixes included in the patch. Please watch this spot for updates as the patch moves through development and into QA/verification/deployment.
We are also hard at work on an additional patch which will include the remaining community support features. The design and art teams are also making great progress on new content- based on some of the posts in the forums, many of you will be very happy with what is coming down the pipe.
Thanks again for your continuing support,
-Confrontation Development Team
DaJoKa- Rank UP!
- Posts : 102
Join date : 2008-10-29
Age : 113
Location : FLA
Re: NEW Socom 1.30 Patch
damn they are they just ignoring that we want to be able to know where our friends are playing??
MistaBaloo- Noobie
- Posts : 49
Join date : 2008-10-29
Re: NEW Socom 1.30 Patch
ya its funny they can fix that but have your friends list on the game so it was ment for somthing... weres zipper atMistaBaloo wrote:damn they are they just ignoring that we want to be able to know where our friends are playing??
p0rn*- Admin
- Posts : 36
Join date : 2008-10-29
Re: NEW Socom 1.30 Patch
With all these updates they are going to do it should make the game smooth. Would be nice if they tackled the whole friends list thing as soon as possible. That or pay for me to get a keyboard so I can type easier.
Twister- Just Started
- Posts : 2
Join date : 2008-11-03
Re: NEW Socom 1.30 Patch
Needs to come fast or the game will die with all the new games comming out most of the old school socom players do not play as much so all the youngsters will be playing r2 gow2 and all the other x-mas games comming out!
Mr_rlpGuTs- Rank UP!
- Posts : 92
Join date : 2008-10-30
Location : PhOeNiX,Az
Re: NEW Socom 1.30 Patch
they should have been working on this since the beta but they still never even fixed the server issues that are still here and its getting frustrated now to even play between the pop up's and the disconnecting
p0rn*- Admin
- Posts : 36
Join date : 2008-10-29
Re: NEW Socom 1.30 Patch
p0rn* wrote:they should have been working on this since the beta but they still never even fixed the server issues that are still here and its getting frustrated now to even play between the pop up's and the disconnecting
Thats true, They need to add more s2 maps and it will get better!
Mr_rlpGuTs- Rank UP!
- Posts : 92
Join date : 2008-10-30
Location : PhOeNiX,Az
Re: NEW Socom 1.30 Patch
Another good sign is at least the patch actually did something and fix a few prob. unlike the beta.
Mr_rlpGuTs- Rank UP!
- Posts : 92
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Location : PhOeNiX,Az
Re: NEW Socom 1.30 Patch
enowapi and sujo baby as seals of course
DaJoKa- Rank UP!
- Posts : 102
Join date : 2008-10-29
Age : 113
Location : FLA
Re: NEW Socom 1.30 Patch
How about a map that has freakin snow in it?DaJoKa wrote:enowapi and sujo baby as seals of course
Mr_rlpGuTs- Rank UP!
- Posts : 92
Join date : 2008-10-30
Location : PhOeNiX,Az
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